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1.
Computer Graphics
1.5.1.
Hello Canvas
1
p
~
Easy
~
36
min
1.5.2.
Hello WebGL
1
p
~
Easy
~
38
min
2.5.2.1.
Hello Three.js
1
p
~
Easy
~
31
min
1.5.3.
Hello Allegro
1
p
~
Medium
~
70
min
1.5.4.
Hello OpenGL
1
p
~
Medium
~
49
min
2.
Introduction to Geometry
2.4.1.
Bresenham Line
2
p
~
Medium
~
61
min
3.4.1.1.
Bresenham Triangle
2
p
~
Medium
~
98
min
3.4.1.2.
Wu Line*
2
p
~
Medium
~
90
min
3.
Geometry and Transformations I
3.4.1.
Cube Chopper
1
p
~
Medium
~
99
min
4.4.1.1.
Flying Chopper
1
p
~
Medium
~
60
min
4.
Geometry and Transformations II
4.4.1.
Shader Chopper
1
p
~
Medium
~
66
min
5.
Frames of Reference and Projection
5.5.1.
Projected Chopper
1
p
~
Medium
~
86
min
6.5.1.1.
Projection Shadow*
1
p
6.
Shading and Lighting
6.4.1.
Shaded Chopper
1.5
p
~
Medium
~
126
min
7.4.1.1.
Blinn Chopper
0.5
p
~
Medium
~
36
min
7.4.1.2.
Gamma Chopper
0.5
p
~
Medium
~
41
min
7.
Textures and Sampling
7.4.1.
UV Mapping
0.5
p
~
Medium
~
63
min
8.4.1.1.
Bump Mapping
2
p
~
Medium
~
80
min
8.
Blending
8.4.1.
Soft Particle Chopper
2
p
~
Hard
~
162
min
9.4.1.1.
Custom B. Chopper*
0.5
p
~
Medium
~
90
min
9.
Environment Mapping
9.821.1.
Reflected Chopper
2.5
p
~
Medium
~
103
min
10.
Curves
10.5.1.
Bezier Spline
3
p
~
Medium
~
135
min
11.5.1.1.
Curvy Surface*
0.5
p
11.
Procedural Generation
11.821.1.
Perlin Planet
2.5
p
~
Medium
~
125
min
11.822.2.
Lindenmayer Tree
1.5
p
~
Medium
~
83
min
12.822.2.1.
Super Shape*
0.5
p
~
Easy
~
150
min
12.
Ray Tracing and Space Partitioning
12.4.1.
Ray Chopper
3
p
13.
Global Illumination
13.821.1.
Path Trace
3
p
~
Hard
~
187
min
14.
Shadows
14.821.1.
2D Shadows
2.5
p
~
Medium
~
158
min
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