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Programming Patterns in Computer Games
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Introduction to Patterns in Game Development
Design patterns
C# and OOP
Design Patterns in Game Engines
Submitting tasks
Command
Motivation
Structure
Example Uses
Flyweight
Motivation
Structure
Example Uses
State
Motivation
Structure
Example Uses
Strategy
Motivation
Structure
Example Uses
Type Object
Motivation
Structure
Example Uses
Observer
Motivation
Structure
Example Uses
Singleton
Motivation
Structure
Example Uses
Service Locator
Motivation
Structure
Example Uses
Prototype
Motivation
Structure
Example Uses
Factory
Simple Factory Pattern
Factory Method
Abstract Factory
Object Pool
Motivation
Structure
Implementation
Example Uses
Builder
Motivation
Structure
Example Uses
Singleton
by
Margus Luik
Ensure a class only has one instance, and provide a global point of access to it.
Motivation
TBA
Structure
TBA
Example Uses
TBA
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